🐾 Silly_Animal_Drag (RedM)
A small, standalone RedM resource: Certain animals (e.g., dogs/wolves) can pick up/drag dead small animals – additionally, (optionally) defined props can be picked up and dropped again.
Preview: Video
✨ Features
- 🪦 Carry/Drag dead peds from a whitelist (
Config.CARRIABLE_ANIMALS) - 🐶 Only specific carrier animals are allowed to carry (
Config.CARRY_ANIMALS) - 🧳 Optional: Pick up/drop props (
Config.CARRIABLE_PROPS) - 🦴 Model-specific carry offsets/rotations via profiles (
Config.DOG_CARRY_PROFILES) - 🌐 Network sync via server events (Attach/Detach is broadcasted to all clients)
- 🧹 Cleanup when stopping the resource
🎮 Controls
- Default key:
Q- Note: In the config, the variable is named
KEY_E, but the default keycode is Q (0xDE794E3E).
- Note: In the config, the variable is named
📦 Installation
- Copy the
Silly_Animal_Dragfolder to your resources folder, e.g.:-
resources/[local]/Silly_Animal_Drag
-
- Start in
server.cfg:-
ensure Silly_Animal_Drag
-
🧩 Dependencies
- No external framework dependencies (no VORP/RSG/RedEM etc.)
- Runs standalone with RedM/CitizenFX Natives.
⚙️ Configuration
Everything in config.lua:
-
Config.MAX_DIST– maximum distance to target (Ped/Prop) -
Config.KEY_E– Keycode (Default Q) -
Config.CARRY_ANIMALS– Models that are allowed to carry -
Config.CARRIABLE_ANIMALS– Models that (when dead) can be carried -
Config.CARRIABLE_PROPS– Models of props that can be picked up -
Config.CARRY_BONE,Config.OFFSET,Config.ROT– Default attach values -
Config.DOG_CARRY_PROFILES– Per-model custom attach values
📝 Notes / Behavior
- Only dead peds are checked (
IsEntityDead). - The script attempts to request network control to keep OneSync setups stable.
- When dropping props, physics/collision is re-enabled so the object falls normally and can be picked up again.
🛒 Tebex Product Description
Silly Animal Drag - Realistic Animal Behavior for RedM
Enhance your RedM server with realistic animal interactions! This standalone resource allows predator animals like dogs, wolves, bears, and big cats to pick up and carry their prey, just like in nature.
What makes this special?
- ✅ Fully Standalone - No framework dependencies (VORP, RSG, RedEM, etc.)
- ✅ Plug & Play - Easy installation, just drop it in your resources folder
- ✅ Highly Configurable - Extensive whitelist system for carrier and carriable animals
- ✅ Network Synced - Works perfectly in multiplayer with OneSync
- ✅ Optimized Performance - Lightweight script with minimal resource impact
- ✅ Model-Specific Profiles - Custom carry positions for different animal models
Features:
- Animals can pick up and carry dead small animals (rabbits, chickens, rats, fish, birds, etc.)
- Predators like dogs, wolves, bears, cougars, and panthers act as carriers
- Optional prop interaction system (pick up bones, body parts, etc.)
- Realistic attach points and animations
- Full server-client synchronization
- Easy-to-use controls (default: Q key)
Perfect for:
- Roleplay servers looking for immersive wildlife behavior
- Hunting-focused servers
- Servers wanting to add realistic predator mechanics
- Any RedM server looking to enhance animal interactions
Installation is simple:
- Download and extract to your resources folder
- Add
ensure Silly_Animal_Dragto your server.cfg - Customize the config.lua to your preferences
- Restart your server and enjoy!
Included Animals:
- Carrier Animals: Dogs (15+ breeds), Wolves, Bears, Big Cats (Cougars, Panthers), Foxes, Raccoons, Owls
- Carriable Animals: 70+ small animals including rabbits, chickens, rats, birds, fish, reptiles, and more
- All animals are fully configurable in the config file
Support & Updates: This resource is actively maintained and regularly updated. Join our community for support and suggestions!
Transform your RedM server's wildlife experience today!

