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Silly Signal Pistol

Silly Signal Pistol

€12.60

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[PAID] Silly Signal Pistol – Signal Flare System for RedM 🚀🔴

Preview: Video

📌 Description

Silly Firework is a signal flare system for RedM. Equip the Volcanic Pistol, hold your aim, and fire — the flare launches forward with a glowing smoke trail, then bursts into a firework explosion at the end of its flight. Every shot is synced to all nearby players in real time.

The item is checked server-side before firing — no item, no shot.

Built for VORP or RSGCore (auto-detected).


✨ Features

  • 🔫 Weapon-bound — only activates when holding the configured weapon (default: Volcanic Pistol)

  • 🎯 Aim-to-fire — hold prompt only while aiming, no accidental shots

  • 🚀 Physics projectile — flies in exact aim direction with configurable speed

  • 🌊 Smoke trail PTFX — glowing particle trail during flight

  • 💥 Burst explosion — configurable firework PTFX at peak

  • 💡 Flying light source — warm orange-yellow light attached to the flare

  • 🎒 Item checkSignalmunition consumed per shot, server-authoritative

  • 🌐 Fully synced — all nearby players see the flare via OneSync

  • ⏱️ Cooldown — configurable delay between shots

  • Optimized — assets preloaded the moment the weapon is drawn

  • 🔌 VORP & RSGCore — auto-detected framework bridge


🎮 How It Works

  1. Have Signalmunition in your inventory
  2. Equip the Volcanic Pistol → assets preload instantly
  3. Hold aim → fire prompt appears
  4. Hold the prompt → flare launches with glowing trail
  5. After ~2.5 s → firework burst at the top of the arc
  6. Shot consumed server-side — no ammo, no shot

🔧 Installation

  1. Place Silly_Firework in your resources folder
  2. Add to your server.cfg:
ensure Silly_Firework
  1. Add the Signalmunition item to your inventory database
  2. Configure weapon, item name, PTFX, and flight settings in config.lua

⚙️ Configuration

Everything in config.lua:

  • Config.AllowedWeapons — which weapons trigger the system

  • Config.RequiredItem — inventory item consumed per shot

  • Config.RemoveItemOnUse — whether to actually consume the item

  • Config.Cooldown — milliseconds between shots

  • Config.Flight.Speed — projectile speed in m/s

  • Config.Flight.Duration — flight time in ms before burst

  • Config.Flight.TrailPtfx — particle dict/name/scale for the trail

  • Config.Flight.ExplosionPtfx — particle dict/name/scale for the burst

  • Config.Flight.Light — RGB, range and intensity of the flying light

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