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Silly Ped Menu

Silly Ped Menu

€29.40

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🐾 Silly PedMenu – Animal Ped System for RedM

A full-featured animal ped system for RedM. Players can transform into animals (dogs, cats, wolves, horses, birds, and more) with admin-managed assignments, a request system for new players, attack/combat mechanics, animations, and building support.

🎬 Showcase Video

Silly PedMenu Showcase

▶️ Watch on YouTube:

✨ Features

  • 🐕 100+ Animal Models: Dogs, cats, wolves, horses, bears, birds, fish, story NPCs, and more

  • 🎛️ NUI Menu: Western-themed HTML interface with categories, coat variants, and live preview

  • 🔐 Permission System: Admin (full access) and PedB (assigned peds only)

  • 📋 Request System: New players can request an animal — admins approve/deny in-game or via console

  • 👔 Coat Variants: Multiple fur/coat options per animal model

  • ⚔️ Combat System: Model-specific attacks with damage, radius, and cooldowns (bears, wolves, sharks, etc.)

  • 🎭 Animation System: Sit, lay, roll, beg, dig, howl — synced for all players

  • 🏠 Building Support: Ground snapping + ragdoll disable so animals work indoors

  • 💾 Ped Persistence: Relog as animal → auto-restore on next login (DB-based isped flag)

  • ☠️ Death Restore: Automatically re-applies animal model after death/revive

  • 🦴 Dig/Loot System: Animals can dig for configurable items with cooldown

  • 🖥️ Console Commands: pedreqs / pedaccept / pedreject — manage requests without being in-game

  • 📋 Admin Panel: Assign/remove peds, view all players, manage requests — all in NUI

  • 🌐 Multi-Framework: VORP + RSGCore (auto-detected)

  • Optimized: Adaptive polling, no idle overhead

✅ Dependencies

  • RedM

  • VORP Core or RSGCore (auto-detected)

  • oxmysql (for admin system, assignments, and persistence)

📦 Installation

  1. Place Silly_PedMenu in your server resources folder.

  2. Ensure it in your server.cfg:

    ensure Silly_PedMenu
    
  3. Configure permissions, peds, and features in config.lua.

  4. Database tables are auto-created on first start.

⚙️ Configuration (config.lua)

Permissions

  • Config.AllowedGroups — groups that can open the menu (admin, pedb)

  • Config.SuperGroups — groups that see all categories (admin)

  • Config.AdminSystem — enable/disable admin assignment system

Request System

  • Config.RequestPeds — list of animals available for new players to request

  • Admins can approve/deny requests in NUI or via console commands

Ped Spawn

  • Config.PedSpawn.enabled — enable /ped command

  • Config.PedSpawn.restoreAfterDeath — re-apply model after death

  • Config.PedSpawn.restoreDelay — delay before restore (ms)

Combat

  • Config.AttackTypes — per-model attack animations, radius, force, and damage

  • Cooldowns configurable per attack type

Building Support

  • Config.BuildingSupport.enabled — ground snap + ragdoll disable for indoors

  • Configurable interval and fall speed threshold

Dig/Reward

  • Config.DigCooldown — seconds between digs

  • Config.Reward.loot — item table with chances

🖥️ Console Commands

| Command | Description | | ------------- | ------------------------- | | pedreqs | Show all pending requests | | pedaccept | Accept a request by ID | | pedreject | Reject a request by ID |

🌐 Multi-Framework Support

| Feature | VORP | RSGCore | | -------------------- | ------------------------ | ------------------------------------ | | Permission detection | ✅ vorp:getCharacter | ✅ PlayerData.permission | | Group assignment | ✅ character.setGroup() | ✅ Player.Functions.SetPermission() | | Items (dig reward) | ✅ vorp_inventory | ✅ Player.Functions.AddItem() | | Skin reset | ✅ rc command | ✅ rsg-appearance:client:reloadSkin | | Notifications | ✅ vorp:TipRight | ✅ RSGCore:Notify |

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