🐾 Silly PedsAntiBarrier – Map Barrier Bypass for Animal Peds (RedM)
A lightweight client-side resource for RedM that disables map barriers (horse collision walls) for players using animal ped models. Lets animal peds roam freely without invisible walls blocking their path.
🎬 Showcase Video
▶️ Watch on YouTube: https://youtu.be/pIf5beEIzSo
✨ Features
- 🚫 Barrier removal: disables horse map collision for animal peds
- 🐕 Auto-detection: automatically detects when player is an animal
- ⚡ Optimized: single thread, minimal overhead, adaptive polling
- 🧑 Human-safe: only activates for non-human models, no effect on normal players
- 📦 Standalone: no framework dependency, no database, no config needed
✅ Dependencies
- RedM
📦 Installation
-
Place
Silly_PedsAntiBarrierin your server resources folder. -
Ensure it in your
server.cfg:ensure Silly_PedsAntiBarrier -
Done — no configuration required.
⚙️ How It Works
- Script monitors the player's current ped model.
- When a non-human model is detected (animal ped), map barriers are disabled.
- When the player returns to a human model, barriers work normally again.
- Polling is adaptive: faster when active as animal, slower when human.


