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Silly Coffin Job

Silly Coffin Job

€16.80

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⚰️ Silly Coffin Job – Coffin Burial System (RedM / VORP / RSGCore)

A complete coffin-job loop for RedM. Find a dead body, place coffin parts next to it, hammer them into a finished coffin, carry it to a cemetery, and let the priest perform the burial — for a configurable reward.

🎬 Showcase Video

Silly Coffin Job Showcase

▶️ Watch on YouTube: https://youtu.be/VmcNKiPe724

✨ Features

  • ⚰️ Use coffin item on a dead NPC nearby → spawns the empty coffin + lid as ground props.
  • 🔨 Hammer item triggers a build animation; coffin parts merge into a finished coffin.
  • 💥 Configurable hammer break chance — your hammer can snap during work.
  • 🪦 Carry system — pick up the finished coffin, walk to a cemetery, drop it.
  • 6 cemeteries included (Blackwater, Valentine, Rhodes, Saint Denis, Armadillo, Tumbleweed).
  • 🙏 Priest NPC spawns automatically at the delivery point and performs the burial.
  • 💰 Configurable rewards via account type (money / gold / cash / bank).
  • 🌐 Multi-Framework: VORP or RSGCore (auto-detected at runtime).
  • 🛡️ Server-authoritative — every event is validated against player-state and distance.
  • 🧹 Full cleanup on disconnect, resource stop, and delivery.

✅ Dependencies

  • RedM
  • VORP Core or RSGCore (auto-detected)

📦 Installation

  1. Place Silly_Coffin-Job in your server resources folder.

  2. Add to server.cfg:

    ensure Silly_Coffin-Job

  3. Make sure the configured items (Sarg, Hammer) exist in your inventory.

  4. Adjust drop-off points and reward in config.lua.

🎮 How To Use

  1. Find a dead NPC in the world (or kill one).
  2. Use the coffin item while standing close to the body → empty coffin & lid spawn next to you.
  3. Use the hammer item within range → build animation plays for ~5 s, finished coffin is created.
  4. Press R when close to the coffin → start carrying it.
  5. Walk to any cemetery drop-off → press R again to deliver.
  6. The priest spawns and performs the burial — you receive your reward.

⚙️ Configuration (config.lua)

🧰 Framework

  • Config.Framework'auto' / 'vorp' / 'rsgcore' / 'standalone'

🎒 Items

  • Config.Items.coffin — coffin item name (default Sarg)
  • Config.Items.hammer — hammer item name (default Hammer)

💰 Reward

  • Config.Reward.enabled — enable/disable reward
  • Config.Reward.amount — reward amount
  • Config.Reward.account'money' / 'gold' / 'rol' (VORP), 'cash' / 'bank' (RSG)
  • Config.Reward.text — notification text

🪵 Props

  • Config.Props.empty / Config.Props.lid / Config.Props.full
  • Config.SpawnDistance, Config.GroundOffset, Config.SideOffset

🔨 Build Animation

  • Config.BuildAnimation.duration — build time in ms
  • Config.BuildAnimation.dict / .anim
  • Config.HammerProp — hammer prop bone & offset

💥 Hammer Break

  • Config.HammerBreak.enabled
  • Config.HammerBreak.chance — % chance the hammer snaps per build

🪦 Carry

  • Config.CarryPrompt.key — prompt key (default R)
  • Config.CarryPrompt.radius
  • Config.Carry.attachBone, .offset, .rot
  • Config.Carry.dropDistance — how far in front of player the coffin lands when dropped
  • Config.Carry.maxDropDistance — server-side anti-cheat distance

⛪ Drop-Offs

  • Config.DropOffPoints — list of cemeteries with their priest spawn data
  • Config.DropOffMarker — toggle/distance for ground markers
  • Config.PriestSpawnRange — render range for priest NPC scoping

🩹 Body Check

  • Config.BodyCheck.radius — search radius around the player for a corpse

📝 Notes

  • The script is fully server-authoritative — placing, carrying, dropping and delivering are all validated.
  • The priest is only spawned for clients within Config.PriestSpawnRange of the cemetery to keep the server light.
  • All VORP / RSGCore integration lives in bridge.lua — no other files contain framework-specific code.

🛒 Tebex Product Description

Silly Coffin Job - Coffin Burial Job for RedM

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