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Silly Ped Sematary

Silly Ped Sematary

€16.80

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🐾⚰️ Silly Ped Sematary – Pet Cemetery (RedM / VORP / RSGCore)

A "Pet Sematary"-flavored coffin job for RedM. Find a dead animal, place coffin parts next to it, hammer them together, carry the little casket to the cemetery, and bury your furry friend… but watch out — sometimes what you bury comes back. A bear (or another configured beast) spawns and attacks you after the burial.

🔗 Pairs perfectly with Silly Cult — our standalone cemetery YMAP. The default drop-off point is placed exactly on the Silly Cult cemetery, so installing both gives you a fully built, atmospheric burial location out of the box. The drop-offs are still fully configurable if you want to use it on a different map.

🎬 Showcase Video

Silly Sematary Showcase

▶️ Watch on YouTube:

✨ Features

  • 🐾 Use the animal coffin item on a dead animal NPC nearby → spawns the empty coffin + lid as ground props.

  • 🔨 Hammer item triggers a build animation; coffin parts merge into a finished coffin.

  • 💥 Configurable hammer break chance — your hammer can snap during work.

  • 🪦 Carry system — pick up the finished coffin, walk it to the cemetery, drop it.

  • Configurable drop-off points (default: Silly Cult cemetery).

  • 🐻 Pet Sematary Twist — after the burial, a configurable animal (default: black bear) spawns after a delay and attacks you.

  • 💰 Configurable rewards via account type (money / gold / cash / bank).

  • 🌐 Multi-Framework: VORP or RSGCore (auto-detected at runtime).

  • 🛡️ Server-authoritative — every event is validated against player-state and distance.

  • 🧹 Full cleanup on disconnect, resource stop, and delivery.

  • 🧷 Isolated triggers (silly_sematary:*) — runs side-by-side with Silly_Coffin-Job without conflict.

✅ Dependencies

  • RedM

  • VORP Core or RSGCore (auto-detected)

📦 Installation

  1. Place Silly_Sematary in your server resources folder.

  2. Add to server.cfg:

    ensure Silly_Sematary

  3. Make sure the configured items (TierSarg, Hammer) exist in your inventory.

  4. Adjust the drop-off point(s), reward and animal in config.lua.

🎮 How To Use

  1. Find or kill an animal NPC in the world (no humans).
  2. Use the TierSarg item while standing close to the dead animal → empty coffin & lid spawn next to you.
  3. Use the Hammer item within range → build animation plays for ~5 s, finished coffin is created.
  4. Press R when close to the coffin → start carrying it.
  5. Walk to the cemetery drop-off → press R again to deliver.
  6. Collect your reward… and run. The bear is coming.

⚙️ Configuration (config.lua)

🧰 Framework

  • Config.Framework'auto' / 'vorp' / 'rsgcore' / 'standalone'

🎒 Items

  • Config.Items.coffin — animal coffin item name (default TierSarg)

  • Config.Items.hammer — hammer item name (default Hammer)

💰 Reward

  • Config.Reward.enabled — enable/disable reward

  • Config.Reward.amount — reward amount

  • Config.Reward.account'money' / 'gold' / 'rol' (VORP), 'cash' / 'bank' (RSG)

  • Config.Reward.text — notification text

🪵 Props

  • Config.Props.empty / Config.Props.lid / Config.Props.full

  • Config.SpawnDistance, Config.GroundOffset, Config.SideOffset

🔨 Build Animation

  • Config.BuildAnimation.duration — build time in ms

  • Config.BuildAnimation.dict / .anim

  • Config.HammerProp — hammer prop bone & offset

💥 Hammer Break

  • Config.HammerBreak.enabled

  • Config.HammerBreak.chance — % chance the hammer snaps per build

  • Config.HammerBreak.text — notification when it breaks

🪦 Carry

  • Config.CarryPrompt.key — prompt key (default R)

  • Config.CarryPrompt.radius

  • Config.Carry.attachBone, .offset, .rot

  • Config.Carry.dropDistance — how far in front of the player the coffin lands when dropped

  • Config.Carry.maxDropDistance — server-side anti-cheat distance

⛪ Drop-Offs

  • Config.DropOffPoints — list of cemeteries

  • Config.DropOffMarker — toggle/distance for ground markers

🐻 Animal Attack

  • Config.AnimalAttack.enabled — enable/disable the post-burial attack

  • Config.AnimalAttack.delay — delay in ms before the animal spawns

  • Config.AnimalAttack.animals — list of { model, outfit } entries (random pick)

🩹 Body Check

  • Config.BodyCheck.radius — search radius around the player for a corpse

  • Config.BodyCheck.animalsOnly = true — only animal NPCs are accepted

📝 Notes

  • The script is fully server-authoritative — placing, carrying, dropping and delivering are all validated.

  • All VORP / RSGCore integration lives in bridge.lua — no other files contain framework-specific code.

  • All net events are namespaced as silly_sematary:*, so this resource can run alongside Silly_Coffin-Job without trigger collisions.


🛒 Tebex Product Description

Silly Sematary - Pet Cemetery for RedM

Bury your fallen animals — at your own risk. A complete pet-cemetery loop with coffin building, carry, drop-off and a Stephen-King-style payoff after the burial.

Built with a clean multi-framework bridge (VORP or RSGCore, auto-detected) and server-authoritative validation throughout.

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