🐾⚰️ Silly Ped Sematary – Pet Cemetery (RedM / VORP / RSGCore)
A "Pet Sematary"-flavored coffin job for RedM. Find a dead animal, place coffin parts next to it, hammer them together, carry the little casket to the cemetery, and bury your furry friend… but watch out — sometimes what you bury comes back. A bear (or another configured beast) spawns and attacks you after the burial.
🔗 Pairs perfectly with Silly Cult — our standalone cemetery YMAP. The default drop-off point is placed exactly on the Silly Cult cemetery, so installing both gives you a fully built, atmospheric burial location out of the box. The drop-offs are still fully configurable if you want to use it on a different map.
🎬 Showcase Video
▶️ Watch on YouTube:
✨ Features
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🐾 Use the animal coffin item on a dead animal NPC nearby → spawns the empty coffin + lid as ground props.
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🔨 Hammer item triggers a build animation; coffin parts merge into a finished coffin.
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💥 Configurable hammer break chance — your hammer can snap during work.
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🪦 Carry system — pick up the finished coffin, walk it to the cemetery, drop it.
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⛪ Configurable drop-off points (default: Silly Cult cemetery).
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🐻 Pet Sematary Twist — after the burial, a configurable animal (default: black bear) spawns after a delay and attacks you.
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💰 Configurable rewards via account type (money / gold / cash / bank).
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🌐 Multi-Framework: VORP or RSGCore (auto-detected at runtime).
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🛡️ Server-authoritative — every event is validated against player-state and distance.
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🧹 Full cleanup on disconnect, resource stop, and delivery.
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🧷 Isolated triggers (
silly_sematary:*) — runs side-by-side withSilly_Coffin-Jobwithout conflict.
✅ Dependencies
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RedM
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VORP Core or RSGCore (auto-detected)
📦 Installation
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Place
Silly_Semataryin your server resources folder. -
Add to
server.cfg:ensure Silly_Sematary
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Make sure the configured items (
TierSarg,Hammer) exist in your inventory. -
Adjust the drop-off point(s), reward and animal in
config.lua.
🎮 How To Use
- Find or kill an animal NPC in the world (no humans).
- Use the TierSarg item while standing close to the dead animal → empty coffin & lid spawn next to you.
- Use the Hammer item within range → build animation plays for ~5 s, finished coffin is created.
- Press R when close to the coffin → start carrying it.
- Walk to the cemetery drop-off → press R again to deliver.
- Collect your reward… and run. The bear is coming.
⚙️ Configuration (config.lua)
🧰 Framework
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Config.Framework—'auto'/'vorp'/'rsgcore'/'standalone'
🎒 Items
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Config.Items.coffin— animal coffin item name (defaultTierSarg) -
Config.Items.hammer— hammer item name (defaultHammer)
💰 Reward
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Config.Reward.enabled— enable/disable reward -
Config.Reward.amount— reward amount -
Config.Reward.account—'money'/'gold'/'rol'(VORP),'cash'/'bank'(RSG) -
Config.Reward.text— notification text
🪵 Props
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Config.Props.empty/Config.Props.lid/Config.Props.full -
Config.SpawnDistance,Config.GroundOffset,Config.SideOffset
🔨 Build Animation
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Config.BuildAnimation.duration— build time in ms -
Config.BuildAnimation.dict/.anim -
Config.HammerProp— hammer prop bone & offset
💥 Hammer Break
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Config.HammerBreak.enabled -
Config.HammerBreak.chance— % chance the hammer snaps per build -
Config.HammerBreak.text— notification when it breaks
🪦 Carry
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Config.CarryPrompt.key— prompt key (defaultR) -
Config.CarryPrompt.radius -
Config.Carry.attachBone,.offset,.rot -
Config.Carry.dropDistance— how far in front of the player the coffin lands when dropped -
Config.Carry.maxDropDistance— server-side anti-cheat distance
⛪ Drop-Offs
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Config.DropOffPoints— list of cemeteries -
Config.DropOffMarker— toggle/distance for ground markers
🐻 Animal Attack
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Config.AnimalAttack.enabled— enable/disable the post-burial attack -
Config.AnimalAttack.delay— delay in ms before the animal spawns -
Config.AnimalAttack.animals— list of{ model, outfit }entries (random pick)
🩹 Body Check
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Config.BodyCheck.radius— search radius around the player for a corpse -
Config.BodyCheck.animalsOnly = true— only animal NPCs are accepted
📝 Notes
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The script is fully server-authoritative — placing, carrying, dropping and delivering are all validated.
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All VORP / RSGCore integration lives in
bridge.lua— no other files contain framework-specific code. -
All net events are namespaced as
silly_sematary:*, so this resource can run alongsideSilly_Coffin-Jobwithout trigger collisions.
🛒 Tebex Product Description
Silly Sematary - Pet Cemetery for RedM
Bury your fallen animals — at your own risk. A complete pet-cemetery loop with coffin building, carry, drop-off and a Stephen-King-style payoff after the burial.
Built with a clean multi-framework bridge (VORP or RSGCore, auto-detected) and server-authoritative validation throughout.


