Silly WildAnimalSpawn – Wild Animal Zones with Coat Option (RedM) 🦌
📌 Description
Silly WildAnimalSpawn finally brings male and legendary wild animals to your RedM server. Define zones on the map and choose which animals live there, how many, and with which coat: bull elk, bull moose, legendary cougars and more. Killed animals are replaced after a configurable time, and every player sees the same animals.
Standalone — it works on VORP, RSGCore or without any framework.
✨ Features
- 🦌 Animal zones with centre, spawn radius and wander radius.
- 🎨 Coat option — fixed coat or a random one from a list per animal.
- ♻️ Automatic replacement after an animal was killed; the carcass stays until then.
- 🔢 Fixed population — no duplicates when players come and go.
- 🌍 Synced entities — everyone sees the same animal with the same coat.
- 🛡️ Server-authorised spawns with model, owner and position check.
- 🧹 Cleanup on resource stop.
- 📦 Open configuration —
config.luais listed inescrow_ignore.
🎮 How It Works
- Enter zones and animals in
config.lua. - When a player comes near a zone, the animals spawn on the ground.
- Killed animals are replaced after the respawn time.
🔧 Installation
- Place the
Silly_WildAnimalSpawnresource folder containingfxmanifest.luain your server resources. - Add
ensure Silly_WildAnimalSpawnto yourserver.cfg. - Enable OneSync and edit
config.lua.
📦 Dependencies
| Dependency | Required |
| RedM + OneSync | ✅ |
| Framework | None — standalone |
| Editable files | config.lua (listed in escrow_ignore) |
| Subscription-based | See store listing |
| Requirements | RedM + OneSync |
| Support | Discord |

